Friday 23 October 2009

Shenzhen and Beijing program and artists (press release)

The Invisible Generation in Beijing and Shenzhen

The Invisible Generation is a collection of artistic interventions that spread virally across the continents of our globe. It uses the artistic and curatorial network of Vision Forum as a platform to multiply and make its way into the perception of people in public spaces of selected cities around the world. The project takes its starting point in performative traditions, but focuses on practices and events that cross over into other time-based activities as sound, film, video, literature, theatre, workshops and draws inspiration from other genres such as journalism, fashion, design and further afield from mathematics and physics.

TIG at OCAT, Shenzhen



Monday 12 October 2009

Shenzhen program / OCAT

The following projects will be carried out within the boundaries of The Invisible Generation Shenzhen:

1. Hu Xiangqian – The Movement is the Music (Working title)

Hu Xiangqian is engaged in a research where he investigates music as a source for movement rather than sound. He will carry out a performance where either non-musicians play with professional musicians or where professional musicians do movements with their instruments.


Friday 9 October 2009

Yan Jun's News For Tomorrow opens in Beijing



News for Tomorrow
by Yan Jun
Beijing Youth Weekly editorial office 
8A, Julong Garden, Xinzhongjie, Beijing
October 9th – Novembre 13th 
Monday – Friday, 11 am – 2 pm
curated by: Daniele Balit
contact and info: tel. 0086-10-13810315778 or mail
production: Vision Forum
News For Tomorrow is a commissioned piece by Beijing-based artist Yan Jun for
the Birdcage itinerant sound gallery. The artist picked one of the desks in the editorial office of Beijing Youth Weekly and placed recording devices, mp3 players and cassette walkman in it. The devices either reproduce the interview recordings of the magazine’s editorial staff, or record the soundscape of the office, which will be simultaneously played and processed in real time through headphones while creating feedback noise.